![]() ![]() As normal, you can’t increase an ability score above 20 using this feature unless its description specifies otherwise. At the DM's discretion you can forgo increasing the companion's ability scores and instead take one feat of your choice for it. You can increase one of its ability scores of your choice by 2, or you can increase two of its ability scores of your choice by 1. Whenever you gain the Ability Score Improvement class feature in this class, your companion's abilities also improve. Whenever you gain a level in this class, your companion also levels up, and it can increase its hit point maximum using its hit dice as normal. At first level, its hit points are equal to the maximum value of its hit dice + its Constitution modifier. Your soulbound companion has its own hit dice, and can spend them during a short rest. ![]() More details about your companion can be found in the "Soulbound Traits" feature. If you take the Attack action or cast a spell with a casting time of one action, your companion can't take the Attack action on the same turn, and if your companion takes the Attack action, you can't take the Attack action or cast a spell with a casting time of one action on the same turn. You and your companion both become empowered from the bond you share, but only one of you can take full advantage of that power at first. You can command it verbally (no action needed) and if you are incapacitated, it will do its best to protect you and itself from harm. In combat, the companion moves and acts on your turn in initiative. The companion gains bonuses from being linked to your essence. Bonded CompanionĪt 1st level, you gain a companion that will serve and aid you in every way it possibly can. Your choice grants you additional features when you reach 3rd level and again at 7th, 11th and 15th levels. You can choose one of several bonds detailed at the end of the class description. Second, you should take the Hermit background.Īt 1st level, you have chosen to sacrifice a piece of your own soul to gain the aid of a creature stronger than you. First, Charisma should be your highest ability modifier, followed by Constitution or Dexterity, depending if you need to take damage, or deal it. You can make a soul binder fast by following these suggestions. Soul Binders are in contact with their companion like no other two beings will ever be, and when you play as a Soul Binder you can describe how you and your companion act. ![]() Sometimes a Soul Binder might regret the act of soul binding and want to undo it, though it is a hard and lengthy process. What kind of relationship do you have with your companion? Are you two inseparable friends? Or is it more of a master and servant relationship. ![]() Did you travel the world to seek a companion, was it easy for you, or was it a life goal, was it even your choice to bind your soul? Maybe you were captured by cultist, that forced you to bind with a creature against your and the creatures will. When making your soul binder you must consider how you got your companion. It gets even more apparent for the soul binder when their companion is far away from them, and can sometimes be physically painful for them to be a great distance from their companion. However, having your soul bound to another creature means that your soul will never be full again. Some people disappear into the wild to find a forest animal willing to bind, and return months later with a beast by their side willing to do anything for them, while others would rather summon a creature of untold horror, force it into submission, then bind the creature to follow their command. The process of binding your soul with another creature can be quite taxing, especially if the creature isn't willing at first. The companion will often be the stronger of the pair, but without the binder to guide it, the companion is nowhere near its full potential. They will always look out for each other, because in the end, they need each other. They will stand together, always, two against the world. When soul binders bind themselves to another creature, they do so for life. Unable to meet the demands of the world alone they choose to give up a piece of their soul to bond with another creature and face life's challenges together. Whether feeling alone in a crowd, powerless to get what they deserve or eager to see all things the world has to offer, soul binders have taken a drastic step to solve their problems. There are those however, who are defined by these feelings. For most people these are passing moments, a part of the ups and downs of everyday life. ![]()
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